|
Words set boldface
within definitions are also defined in the glossary.
Aerial
view: also
known as bird's-eye view; an omniscient-point-of-view
shot
that is taken from an aircraft or extremely high crane and implies
the observer's omniscience.
Alienation effect: also known as distancing
effect; a psychological distance between audience and stage
that, according to German playwright Bertolt Brecht, every aspect
of a theatrical production should strive for by limiting the audience's
identification with characters
and events.
Ambient sound: sound that emanates from
the ambience (or background) of the setting or environment being
filmed, either recorded during production
or added during postproduction.
While it may incorporate other types of film sound—dialogue,
narration, sound effects, Foley
sounds,
and music—it does not include any unintentionally recorded
noise made during production.
Amplitude: the degree of motion
of air (or other medium) within a sound wave. The greater the
amplitude of the sound wave, the harder it strikes the eardrum,
and thus the louder the sound.
Analog format: one of the two ways of
storing recorded sound, either monaurally or stereophonically
(the other is the digital
format).
This format involves an analogous (or 1:1) relationship between
the sound wave and its storage; in other words, the recorded sound
wave is a copy of the original wave.
Animated films: also known as cartoons;
drawings or other graphic images placed in a series
photography–like
sequence to portray movement. Before computer-graphics technology,
the basic type of animated film was created through drawing.
Answer print: the first combined print,
incorporating picture, sound, and special effects, from which
the editor determines whether further changes are needed before
creating the final
print.
Antagonist: the major
character
whose values or behavior are in conflict with those of the protagonist.
Antirealism: a treatment that is against
or the opposite of realism.
However, realism and antirealism (like realism and fantasy)
are not strictly opposed polarities.
Aperture: the camera opening that
defines the area of each frame of film exposed.
Apparent motion: the movie projector's
tricking us into perceiving separate images as one continuous
image rather than a series of jerky movements; the result of such
factors as the phi
phenomenon
and critical
flicker fusion.
Aspect ratio: the relationship between
the frame's two dimensions: the width of the image to its height.
Assembly edit: a preliminary edited
version of a movie, in which selected sequences and shots are
arranged in approximate relationship without further regard to
rhythm or other conventions of editing.
Asynchronous sound: sound that comes from
a source apparent in the image but is not precisely matched temporally
with the actions occurring in it.
Automatic Dialogue Replacement: designated
ADR; rerecording done via computer, a faster,
less expensive, and more technically sophisticated process than
via actors.
Automatic splicer: a later, even more efficient
version of the splicer.
Backlight: lighting, usually positioned
behind and in line with the subject and the camera, used to create
highlights on the subject as a means of separating it from the
background and increasing its appearance of three-dimensionality.
Balance: see unity
and balance.
Best boy: first assistant electrician
to the gaffer
on a movie production
set.
Bidirectional microphones: sound-recording equipment
that responds to sounds coming from the front and back but not
the sides.
Bit players: actors who hold small
speaking parts.
Black Maria: the first movie studio—a
crude, hot, cramped shack in which Thomas A. Edison and his staff
began making movies.
Blimp: a soundproofed enclosure
somewhat larger than a camera, in which the camera may be mounted
to prevent its sounds from reaching the microphone.
Blocking: actual physical relationships
among figures
and settings.
Boom: a polelike mechanical
device for holding the microphone in the air, out of camera range,
and moveable in almost any direction.
Call sheets: detailed daily records
that indicate what is being shot each day and inform cast and
crew members of their assignments.
Cameos: small but significant
roles often taken by famous actors.
Camera obscura (dark
chamber): a box (or a room in which
a viewer stands); light entering through a tiny hole (later a
lens) on one side of the box (or room) projects an image from
the outside onto the opposite side or wall.
Cel: a transparent sheet of
celluloid or similar plastic on which drawings or lettering may
be made for use in animation or titles; not to be confused with
a gel.
Celluloid roll film: also known as motion
picture film or raw film stock; consists of long strips
of perforated cellulose acetate on which a rapid succession of
still photographs known as frames
can be recorded. One side of the strip is layered with an emulsion
consisting of light-sensitive crystals and dyes; the other side
is covered with a backing that reduces reflections. Each side
of the strip is perforated with sprocket holes that facilitate
the movement of the stock through the sprocket wheels of the camera,
the processor, and the projector.
Chiaroscuro: the use of deep gradations
and subtle variations of lights and darks within an image.
Characters: an essential element
of film narrative;
the beings who play functional roles within the plot,
either acting or being acted on. Characters can be flat
or
round;
major, minor, or
marginal;
protagonists
or antagonists.
Character roles: actors' parts that represent
distinctive character
types (sometimes stereotypes): society leaders, judges, doctors,
diplomats, and so on.
Cinematic conventions: accepted systems, methods,
or customs by which movies communicate; they are flexible, not
"rules."
Cinematic time: the imaginary time in
which a movie's images appear or its narrative occurs; time that
has been manipulated through editing; one aspect of duration
(the other is real
time).
Cinématographe: a remarkably compact,
portable, hand-cranked device, invented by the Lumières,
that was a camera, processing plant, and projector all in one.
Clapper/loader: the person on the camera
crew responsible for slating shots
with the clapperboard
and loading film containers into the camera.
Clapperboard: sometimes called clapboard
or clapstick board; a device consisting of two short wooden
boards, hinged together, on which essential identifying information—some
of which changes with each take—is written in chalk. The
person handling the device claps the boards together in front
of the camera and says the number of the take. The resulting reference
marks, on both the photographic film and the sound-recording tape,
facilitate the rematching of sounds and images during editing.
Closed frame: a frame of a motion picture
image that, theoretically, neither characters
nor objects enter or leave.
Close-up: sometimes designated
CU; a shot
that often shows a part of the body filling the frame—traditionally
a face, but possibly a hand, eye, or mouth.
Coherence: logical or aesthetic
consistency within a movie; the organization of all the basic
elements of cinematic form
into a harmonious or credible whole.
Colorization: the use of digital technology,
in a process much like hand-tinting, to "paint" colors on movies
meant to be seen in black and white.
Composition: the process of visualizing
and putting visualization plans into practice; more precisely,
the organization, distribution, balance, and general relationship
of stationary objects and figures,
as well as of light, shade, line, and color within the frame.
Compressing: also known as companding;
the process of combining sound
tracks
that preserves signals but reduces or eliminates noise ("hissing")
on the tape.
Computer-generated effects: one
category of special effects (the others are in-camera
effects and laboratory effects). This
kind is created by digital technology and transferred to film.
Conforming: see negative
cutting.
Contact printer: a machine that shoots
light through the positive and prints it onto the raw film
stock
to make an exact positive copy.
Content: the subject of an artwork,
a subject expressed through form.
Content curve: in terms of cinematic
duration,
an arc that measures information in a shot;
at the curve's peak, the viewer has absorbed the information from
a shot and is ready to move on to the next composition.
Continuity editing: sometimes called classical
editing, and now the dominant style of editing throughout
the world (the other style is discontinuity
editing).
It seeks to achieve logic, smoothness, sequentiality, and the
temporal and spatial orientation of viewers to what they see on
the screen; ensures the flow from shot
to shot; creates a rhythm based on the relationship between cinematic
space and cinematic
time;
creates filmic unity (beginning, middle, and end); establishes
and resolves a problem; in short, tells a story as clearly and
coherently as possible.
Costumes: the clothing worn by
an actor in a movie (sometimes called wardrobe, a term
that also designates the department in a studio in which clothing
is made and stored).
Crane shot: movement of a camera
mounted on an elevating arm that, in turn, is mounted on a vehicle
capable of moving on its own power. A crane may also be mounted
on a vehicle that can be pushed along tracks.
Critical flicker fusion: a
phenomenon that occurs when a single light flickers on and off
with such speed that the individual pulses of light fuse together
to give the illusion of continuous light.
Cut: a direct change from
one shot to another; i.e., the precise point at which shot A ends
and shot B begins; one result of cutting.
Cutting: also known as splicing;
the actual joining together of two shots.
The
editor must first cut (or splice) each shot from its respective
roll of film before gluing or taping all the shots together.
Cutting continuity script: a
specialized document that not only reflects the changes made between
the shooting script and the actual shooting
but also includes the number, kind, and duration of shots,
the kind of transitions, the exact dialogue, and the musical and
sound effects.
Dailies: also known as rushes;
usually synchronized picture/sound workprints
of a day's shooting
that can be studied by the director, editor, and other crew members
before the next day's shooting begins.
Deep-focus cinematography: using
the short-focal-length
lens,
this captures deep-space
composition
and its illusion of depth.
Deep-space composition: a total visual composition
that occupies all three planes
of the frame, thus creating an illusion of depth, and usually
shot with deep-focus
cinematography.
Depth of field: the distance in front
of a camera and its lens in which objects are in apparent sharp
focus.
Dialectical montage: also known as intellectual
montage, a form of editing (often discontinuous)
pioneered by Soviet film theorist and filmmaker Sergei Eisenstein,
in which shots
"collide" or noticeably conflict with one another. It is based
on the Marxist concept of dialectical materialism, which posits
the history of human society as the history of struggle between
the classes.
Dialogue: the lip-synchronous speech
of characters
who are either visible onscreen or speaking offscreen, say from
another part of the room that is not visible or from an adjacent
room.
Diegesis: the total world of a
story—the
events, characters,
objects, settings,
and sounds that form the world in which the story occurs. Its
elements are called diegetic
elements
(as opposed to nondiegetic
elements).
Diegetic elements: the elements—events,
characters, objects, settings, sounds—that
form the world in which the story occurs; see diegesis
and nondiegetic
elements.
Diegetic sound: sound that originates
from a source within a film's world (as opposed to nondiegetic
sound).
Digital format: one of the two ways of
storing recorded sound, either monaurally or stereophonically
(the other is the analog
format).
This format, made possible by computer technology, represents
the sound wave by combinations of the numbers 0 and 1.
Direct point of view: one of two main categories
of subjective
point of view
(the other is indirect).
It occurs when a character
is in the frame and we see directly what he or she sees; this
preserves time and space and creates a greater sense of verisimilitude.
Discontinuity editing: also known as constructive
or nonlinear editing; less widely used than continuity
editing;
often but not exclusively in experimental
films.
This style joins shot
A and shot B to produce an effect or meaning not even hinted at
by either shot alone.
Dissolve: also known as a lap
dissolve; a transitional device in which shot
B, superimposed, gradually appears over shot A and begins to replace
it at midpoint in the transitional process. It usually indicates
the passing of time.
Distancing effect: see alienation
effect.
Documentary films: nonfiction movies originally
created to address social injustice. When they are produced by
governments and carry governments' messages, they overlap with
propaganda
films.
Doppler effect: the principle that the
further away a sound is, the "lower" its pitch will seem and thus
the less likely it is to be heard distinctly.
Double-exposure: a special effect in which
one shot
is superimposed over another; may be expanded to a multiple-exposure.
Double-system recording: the
standard technique of recording film sound on a medium separate
from the picture; it allows both for maximum quality control of
the medium and for the many aspects of manipulating sound during
postproduction editing, mixing, and synchronization.
Dramatic irony: an effect felt when the
audience learns something before the characters
on the screen do.
Duration: the time a movie takes
to unfold onscreen. For any movie, we can identify three specific
kinds: story
duration, plot duration,
and screen
duration.
Also see real
time
and cinematic
time.
Dutch angle: also known as Dutch
tilt or oblique angle; one of the five basic camera
angles (the others are eye
level, low level, high angle,
and aerial
view).
In a Dutch-angle
shot,
the camera is tilted from its normal horizontal and vertical position
so that it is no longer straight, giving the viewer the impression
that the world in the frame is out of balance.
Ellipsis: in filmmaking, generally
an omission of time—the time that separates
one shot
from another—to create dramatic or comedic
impact.
Establishing shot: a shot
that
ordinarily begins a sequence of shots by showing the location
of ensuing action. While usually a long
shot,
it may also be a medium
shot
or close-up
that includes some sign or other cue to identify the location.
It is also called a master or cover shot because
the editor can repeat it later in the film to remind the audience
of the location, thus "covering" the director by avoiding the
need to reshoot.
Experimental films: also known as avant-garde
films, a term implying that they are in the vanguard, out
in front of traditional films. Such films are usually about unfamiliar,
unorthodox, or obscure subject matter and are ordinarily made
by independent (even underground) filmmakers, not studios, often
with innovative techniques that call attention to, question, and
even challenge their own artifice.
Exposition: the images, action, and
dialogue necessary to give the audience the background of the
characters
and the nature of the situation they are in, laying the foundation
for the storytelling.
External sound: a form of diegetic
sound
that comes from a place within the world of the story,
which we and the characters in the scene hear but do not see.
Extras: actors who, usually,
appear in nonspeaking or crowd roles and receive no screen credit.
Extreme close-up: sometimes designated
ECU; a very close shot
of some detail, such as a person's eye, a ring on a finger, or
a watch face.
Extreme long shot: sometimes designated
ELS; a shot
that
places the human figure far away from the camera, thus revealing
much of the landscape.
Eye level: one of the five basic
camera angles (the others are high
angle, low angle, Dutch angle,
and
aerial
view).
An eye-level
shot
is made from the observer's eye level and usually implies neutrality
with respect to the camera's attitude toward the subject being
photographed.
Eyeline-match cut: this type of match
cut
joins shot
A, a point-of-view shot of a person looking offscreen in one direction,
and shot B, the person or object at which he or she is looking.
Factual films: nonfiction films that
usually present people, places, or processes in straightforward
ways meant to entertain and instruct without unduly influencing
audiences.
Fade-in and
fade-out: transitional devices
in which a shot
made on black-and-white film fades in from a black field (on color
film, from a color field) or fades out to a black field (or to
a color field). Do not confuse a fade with a
dissolve.
Fantasy: an interest in or concern
for the abstract, speculative, or fantastic. Compare realism.
Fast motion: photography that accelerates
action by photographing it at a filming rate less than the normal
24 fps, then projecting it at normal speed, so it takes place
cinematically at a more rapid rate.
Feed spool: the storage area for
unexposed film in the movie camera.
Fiction films: see narrative
films.
Figures: any significant things
that move on the screen—people, animals,
objects.
Fill light: lighting, positioned
at the opposite side of the camera from the key
light,
that can fill in the shadows created by the brighter key light.
Fill light may also come from a reflector
board.
Film stock: celluloid used to record
movies—one type for black-and-white, the
other for color. Each type is manufactured in several standard
formats.
Filters: pieces of plastic or
glass placed in front of a lens
to manipulate the quality of light—the level or intensity
of its illumination.
Final cut: the final edited version
of the film, created by mixing the sound tracks, inserting the
desired optical or special effects, fine-tuning the rhythm of
the film, balancing details and the bigger picture, bringing out
subtleties and masking flaws, and approving the fidelity and acoustic
quality of the mixed sound; do not confuse with fine
cut
or final
print.
Final print: an edited version of
the film that contains everything that is to appear in the release
prints; do
not confuse with fine
cut
or final
cut.
Fine cut: the result of the editor's
fine-tuning the rough
cut (through
as many versions as necessary), usually in consultation with the
director and producer.
Flashback: a device for presenting
or reawakening the memory of the camera, a character,
the audience, or all three; a cut from the narrative present to
a past event, which may or may not have already appeared in the
movie either directly or through inference.
Flashforward: a device for presenting
the anticipation of the camera, a character,
the audience, or all three; a cut from the narrative present to
a future time, one in which, for example, the omniscient camera
reveals directly or a character
imagines, from his or her point
of view,
what is going to happen.
Flatbed: one type of predigital
editing machine; a table on which the footage on the reels is
pulled horizontally from left to right.
Flat characters: one of two types of characters
(the other is round);
these are one-dimensional, and we easily remember them because
their motivations and actions are predictable. They may be major,
minor, or
marginal.
Floodlights: lamps that produce soft
(diffuse) light.
Focal length: the distance from the
optical center of a lens
to the focal point (the film plane— foreground, middle ground,
or background—that the cameraperson wants to keep in focus)
when the lens is focused at infinity.
Focusable spots: lamps that produce hard
(specular) light.
Focus puller: an assistant camera operator
responsible for following and maintaining the focus during shots.
Foley sounds: a special category of
sound
effects,
invented in the 1930s by Jack Foley, a sound technician at Universal
Studios. Technicians known as Foley artists create these sounds
in specially equipped studios, where they use a variety of props
and other equipment to simulate sounds such as footsteps in the
mud, jingling car keys, or cutlery hitting a plate.
Form: words in poetry, speech
and action in drama, pictures and sound and so on in the movies;
a means of expressing content.
Format: the dimensions of a film
stock
and its perforations, and the size and shape of the image frame
as seen on the screen. The format extends from Super 8mm through
70mm (and beyond into such specialized formats as IMAX), but is
generally limited to three standard gauges: Super 8mm, 16mm, and
35mm.
Freeze frame: also known as stop
frame and hold frame; a still image within a movie,
created by repetitive printing in the laboratory of the same frame
so that it can be seen without movement for whatever length of
time the filmmaker desires.
Frequency: (1) the number of times
a thing occurs, such as the number of times with which a story
element
recurs in a plot;
(2)
the speed with which a sound is produced (the number of sound
waves it produces per second; the speed of sound remains fairly
constant when it passes through air, but varies in different media
and in the same medium at different temperatures).
Front projection: stills or footage are
projected from the same direction as the camera onto the process
screen; used in process
shots.
Fusil photographique: a form of the chrono-photographic
gun (see revolver
photographique)—a
single, portable camera capable of taking twelve continuous images.
Gaffer: the chief electrician
on a movie production
set.
Gauge: also known as format;
the width of the film stock and its perforations, measured in
millimeters, extending typically from Super 8mm through 70mm.
Gel: a sheet of colored filter
material placed in front of lighting instruments on a movie production
set to alter the tone, color, or quality of their illumination.
Not to be confused with a cel.
Genre: the categorization of
fiction films by form,
content,
or both. Genres include musical, comedy, biography, western, and
so on.
Grip: all-around handyperson
on a movie production
set,
most often working with the camera crews and electrical crews.
Group point-of-view shot: a
shot which shows us what a group of characters would see, but
at the group's level, not from the much higher omniscient
point of view;
see also single
character's point-of-view shot.
Harmonic constitution: also known as texture
or color; the characteristic that distinguishes one sound
from other sounds of the same pitch
and loudness.
High angle: one of the five basic
camera angles (the others are eye
level, low angle, Dutch angle,
and
aerial
view).
A high-angle
shot
(or downward-angle shot) is made with the camera above
the action and typically implies the observer's sense of superiority
to the subject being photographed.
High-key lighting: lighting that produces
an image with very little contrast between the darks and the lights.
Its even, flat illumination expresses opinions about the subject
being photographed. Its opposite is low-key
lighting.
Hubs: major events in a plot;
branching points in the plot structure that force characters
to choose between or among alternate paths.
Improvisation: (1) actors' extemporization—that
is, delivering lines based only loosely on the written script
or without the preparation that comes with studying a script before
rehearsing it; (2) "playing through" a moment, making up lines
to keep scenes
going when actors forget their written lines, stumble on lines,
or have some other mishap.
In-camera effects: one category of special
effects (the others are laboratory
effects and
computer-generated
effects).
This kind is created in the production
camera (the regular camera used for shooting
the rest of the film) on the original negative
and
includes such effects as montage
and
split
screen.
Indirect point of view: one of two main categories
of subjective
point of view (the
other is direct).
It affords us the opportunity to see and hear what a character
does, but as the result of at least two consecutive shots.
Instructional films: nonfiction movies that
seek to educate viewers about common interests rather than persuading
them with particular ideas.
Interior monologue: one variation on the
mental, subjective
point of view
of an individual character
(see point
of view),
which allows us to see a character and hear that character's thoughts
(in his or her own voice, even though the character's lips don't
move).
Internal sound: a form of diegetic
sound that
occurs whenever we hear the thoughts of a character
we see onscreen and assume that other characters cannot hear them.
Intertitles: brief texts that appear
onscreen within the body of a film.
Iris: a circular cutout made
with a mask
that creates a frame within the frame.
Iris-in
and iris-out: optical
wipe
effects in which the wipe line is a circle; named after the iris
diaphragm, which controls the amount of light passing through
a camera lens. The iris-in begins with a small circle, which expands
to a partial or full image; the iris-out is the reverse.
Jump cut: the removal of a portion
of a film, resulting in an instantaneous advance in the action—a
sudden, perhaps illogical, often disorienting ellipsis
between two shots.
Key light: also known as the main
or source light; the brightest light falling on a subject.
Kinetograph: the first motion picture
camera.
Kinetophone: an early motion picture
device that allowed viewers to look through the peephole viewer
of the Kinetoscope
and listen to phonograph recordings through earphones.
Kinetoscope: a peephole viewer, an
early motion picture device.
Laboratory effects: one category of special
effects (the others are in-camera
effects and
computer-generated
effects).
This kind, created on a fresh piece of film
stock,
includes more complicated procedures, such as contact printing
and bi-pack.
Length: the number of feet (or
meters) of film
stock
or the number of reels being used in a particular film.
Lens: the piece of transparent
material that focuses the image on the film being exposed.
Linear editing: a transitional step between
the old upright machines (see Moviola)
and flatbeds
and today's nonlinear
digital editing.
The linear system records footage on videotape in a straight line,
each shot
occupying an amount of space equal to its length in time; thus
editing any shot means reediting everything after it on that "line."
Lined script: a copy of the script
on which, during production,
the script supervisor records all details of continuity from shot
to shot, ascertaining that costumes,
positioning and orientation of objects, placement and movement
of actors are consistent in each successive shot and, indeed,
in all parts of the film.
Locked print: the crucial stage in
editing after which no further changes are made; the editor cuts
the original negative to conform to this print.
Long-focal-length lens: also known as the telephoto
lens,
and one of the four major types of lenses (the others are the
short-focal-length
lens, the
middle-focal-length
lens, and
the zoom
lens).
It flattens the space and depth of the image and thus distorts
perspective relations.
Long shot: sometimes designated
LS; a shot
that shows the full human body, usually filling the frame, and
some of its surroundings.
Long take: sometimes called a sequence
shot;a shot
that can run anywhere from one minute to ten minutes. The average
shot runs ten seconds.
Loudness: the volume or intensity
of a sound, which depends on its amplitude.
Low angle: also known as upward
angle; one of the five basic camera angles (the others are
eye
level, high angle, Dutch angle,
and
aerial
view).
A low-angle
shot
is made with the camera below the action and typically places
the observer in a position of inferiority.
Low-key lighting: lighting that creates
strong contrasts; sharp, dark shadows; and an overall gloomy atmosphere.
Its contrasts between light and dark often imply ethical judgments.
Its opposite is high-key
lighting.
Magic lantern: an early movie projector.
Magnetic recording: one of two ways of recording
and storing sound in the analog
format
(the other is optical
recording),
and for years the most popular medium and the one most commonly
found in professional production;
in this method, signals are stored on magnetic recording tape
of various sizes and formats (open reels, cassettes, etc.).
Major characters: the main characters
in a movie; they make the most things happen or have the most
things happen to them.
Major roles: also known as main,
featured, or lead roles; principal agents in helping
move the plot forward. Whether movie
stars
or newcomers, actors playing major roles appear in many scenes
and—ordinarily, but not always—receive screen credit
"above the title."
Marginal characters: |