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1896 Georges
Méliès begins creating films with discrete fictional
stories as opposed to the Lumière brothers' actualités.
Méliès's work marks the beginning of the development
of form and narrative as we define them today. As you can see
in the timeline for chapter 1, "What Is a Movie?", this development
continues in the work of Edwin S. Porter and D. W. Griffith.
1920
D. W. Griffith's Way Down East provides an early example
of parallel editing and cinematic patterns. To heighten the drama
in the climactic ice-break sequence, Griffith cuts between three
different shots (the hero, the damsel in distress, and the peril)
in an A B C A C B C A B C A C B C pattern.
1925
Sergei Eisenstein's Battleship Potemkin (Bronenosets
Potyomkin) uses stretch relationships between screen and
story durations. The massacre sequence, for example, lasts longer
onscreen than it would have taken in real life.
1927
Abel Gance introduces Polyvision, a process that uses three cameras
and three projectors to display an ultrawide composition across
three screens (or show up to three events at the same time). This
technique, which predates widescreen by more than twenty-five
years, is pioneered in his film Napoléon.
1939
Victor Fleming's The Wizard of Oz takes place largely
in a fantasy world.
1941
Orson Welles breaks numerous cinematic conventions regarding plot
order in Citizen Kane. Much of the movie consists of
flashbacks, nonchronological sequences, and several chronological
accounts of Charles Foster Kane's life.
1944
Alfred Hitchcock's Lifeboat is set entirely in one very
small location: a lifeboat.
1948 Hitchcock's
Rope raises the long take to a new level; the film is
a series of ten shots (the average shot runs 8.13 minutes) and
is edited unobtrusively to give the appearance of almost seamless
continuity.
1950
In Akira Kurosawa's Rashomon, the story of a horrible
crime is told by four people, each with a different recollection
of what really happened.
1954
Hitchcock's Rear Window tells a story about point of
view. Confined to a wheelchair, the main character spies on his
neighbors across a courtyard, sometimes with binoculars or with
a telephoto lens.
1960
Hitchcock employs his concept of the MacGuffin in Psycho;
the $40,000 that one character steals, though important
to a handful of the characters, has relatively little importance
in the overall narrative. The murders of a psychopath have nothing
to do with the money.
The temporal scope of
George Pal's The Time Machine spans hundreds of thousands
of years, while spatially the scope is very small; since the time
machine moves through time alone, the only spatial movement is
within walking distance from the machine.
1964
Andy Warhol's Empire makes bold use of pure real time;
a static movie camera records the Empire State Building for eight
continuous hours.
1975
While most Hollywood stories focus on a few characters, Robert
Altman's Nashville follows a large number of people,
whose paths cross.
1985
Robert Zemeckis's Back to the Future is one of the first
movies to set itself up for a sequel (or series) from the beginning.
That is, although the film can be viewed independently, it is
intended as part of a larger narrative that spans three movies.
1989 Spike
Lee's Do the Right Thing focuses on the theme of power.
Rosie Perez dances furiously to the song "Fight the Power" during
the opening credits, and the rest of the movie echoes that theme
by way of its conflicting opposites.
1993
Harold Ramis's Groundhog Day has a unique structure;
the majority of the plot occurs within one day that day is repeated
over and over. The traditional three-act format is filtered through
a videogamelike narrative.
1995
Hal Hartley's Flirt tells the same story—indeed,
realizes the same screenplay—three times with different
actors and settings (New York, Berlin, Tokyo), creating a new
type of story repetition.
1996
Steven Soderbergh's Schizopolis, called the first truly
postmodern film, has an almost incomprehensible narrative, with
key actors suddenly switching roles and similar scenes played
with different dialogue or even in different languages.
1998
Like Groundhog Day, Tom Tykwer's Run Lola Run
(Lola rennt) employs the concept of resetting time, but
its bold use of elements such as color, sound track, and a more
quantifiable goal ($100,000 within twenty minutes) makes the film
even more akin to a videogame.
2000
Structured antichronologically (essentially backwards), Christopher
Nolan's Memento plays with the ideas of order and progression.
The audience receives information in a way contrary to experience,
at once both forcing identification with the amnesiac main character
and making one of the chief sources of enjoyment figuring out
the story.
2001
David Lynch's Mulholland Dr. thwarts attempts at finding
coherence in the film by using a surreal, dreamlike structure,
multiple realities, and nonchronological order. The questions
"What's going on?" and "What is it about?" are the topics of much
debate after the film's release.
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