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Words set boldface
within definitions are also defined in the glossary.
Aerial
view: also
known as bird's-eye view; an omniscient-point-of-view
shot
that is taken from an aircraft or extremely high crane and implies
the observer's omniscience.
Alienation effect: also known as distancing
effect; a psychological distance between audience and stage
that, according to German playwright Bertolt Brecht, every aspect
of a theatrical production should strive for by limiting the audience's
identification with characters
and events.
Ambient sound: sound that emanates from
the ambience (or background) of the setting or environment being
filmed, either recorded during production
or added during postproduction.
While it may incorporate other types of film sound—dialogue,
narration, sound effects, Foley
sounds,
and music—it does not include any unintentionally recorded
noise made during production.
Amplitude: the degree of motion
of air (or other medium) within a sound wave. The greater the
amplitude of the sound wave, the harder it strikes the eardrum,
and thus the louder the sound.
Analog format: one of the two ways of
storing recorded sound, either monaurally or stereophonically
(the other is the digital
format).
This format involves an analogous (or 1:1) relationship between
the sound wave and its storage; in other words, the recorded sound
wave is a copy of the original wave.
Animated films: also known as cartoons;
drawings or other graphic images placed in a series
photography–like
sequence to portray movement. Before computer-graphics technology,
the basic type of animated film was created through drawing.
Answer print: the first combined print,
incorporating picture, sound, and special effects, from which
the editor determines whether further changes are needed before
creating the final
print.
Antagonist: the major
character
whose values or behavior are in conflict with those of the protagonist.
Antirealism: a treatment that is against
or the opposite of realism.
However, realism and antirealism (like realism and fantasy)
are not strictly opposed polarities.
Aperture: the camera opening that
defines the area of each frame of film exposed.
Apparent motion: the movie projector's
tricking us into perceiving separate images as one continuous
image rather than a series of jerky movements; the result of such
factors as the phi
phenomenon
and critical
flicker fusion.
Aspect ratio: the relationship between
the frame's two dimensions: the width of the image to its height.
Assembly edit: a preliminary edited
version of a movie, in which selected sequences and shots are
arranged in approximate relationship without further regard to
rhythm or other conventions of editing.
Asynchronous sound: sound that comes from
a source apparent in the image but is not precisely matched temporally
with the actions occurring in it.
Automatic Dialogue Replacement: designated
ADR; rerecording done via computer, a faster,
less expensive, and more technically sophisticated process than
via actors.
Automatic splicer: a later, even more efficient
version of the splicer.
Backlight: lighting, usually positioned
behind and in line with the subject and the camera, used to create
highlights on the subject as a means of separating it from the
background and increasing its appearance of three-dimensionality.
Balance: see unity
and balance.
Best boy: first assistant electrician
to the gaffer
on a movie production
set.
Bidirectional microphones: sound-recording equipment
that responds to sounds coming from the front and back but not
the sides.
Bit players: actors who hold small
speaking parts.
Black Maria: the first movie studio—a
crude, hot, cramped shack in which Thomas A. Edison and his staff
began making movies.
Blimp: a soundproofed enclosure
somewhat larger than a camera, in which the camera may be mounted
to prevent its sounds from reaching the microphone.
Blocking: actual physical relationships
among figures
and settings.
Boom: a polelike mechanical
device for holding the microphone in the air, out of camera range,
and moveable in almost any direction.
Call sheets: detailed daily records
that indicate what is being shot each day and inform cast and
crew members of their assignments.
Cameos: small but significant
roles often taken by famous actors.
Camera obscura (dark
chamber): a box (or a room in which
a viewer stands); light entering through a tiny hole (later a
lens) on one side of the box (or room) projects an image from
the outside onto the opposite side or wall.
Cel: a transparent sheet of
celluloid or similar plastic on which drawings or lettering may
be made for use in animation or titles; not to be confused with
a gel.
Celluloid roll film: also known as motion
picture film or raw film stock; consists of long strips
of perforated cellulose acetate on which a rapid succession of
still photographs known as frames
can be recorded. One side of the strip is layered with an emulsion
consisting of light-sensitive crystals and dyes; the other side
is covered with a backing that reduces reflections. Each side
of the strip is perforated with sprocket holes that facilitate
the movement of the stock through the sprocket wheels of the camera,
the processor, and the projector.
Chiaroscuro: the use of deep gradations
and subtle variations of lights and darks within an image.
Characters: an essential element
of film narrative;
the beings who play functional roles within the plot,
either acting or being acted on. Characters can be flat
or
round;
major, minor, or
marginal;
protagonists
or antagonists.
Character roles: actors' parts that represent
distinctive character
types (sometimes stereotypes): society leaders, judges, doctors,
diplomats, and so on.
Cinematic conventions: accepted systems, methods,
or customs by which movies communicate; they are flexible, not
"rules."
Cinematic time: the imaginary time in
which a movie's images appear or its narrative occurs; time that
has been manipulated through editing; one aspect of duration
(the other is real
time).
Cinématographe: a remarkably compact,
portable, hand-cranked device, invented by the Lumières,
that was a camera, processing plant, and projector all in one.
Clapper/loader: the person on the camera
crew responsible for slating shots
with the clapperboard
and loading film containers into the camera.
Clapperboard: sometimes called clapboard
or clapstick board; a device consisting of two short wooden
boards, hinged together, on which essential identifying information—some
of which changes with each take—is written in chalk. The
person handling the device claps the boards together in front
of the camera and says the number of the take. The resulting reference
marks, on both the photographic film and the sound-recording tape,
facilitate the rematching of sounds and images during editing.
Closed frame: a frame of a motion picture
image that, theoretically, neither characters
nor objects enter or leave.
Close-up: sometimes designated
CU; a shot
that often shows a part of the body filling the frame—traditionally
a face, but possibly a hand, eye, or mouth.
Coherence: logical or aesthetic
consistency within a movie; the organization of all the basic
elements of cinematic form
into a harmonious or credible whole.
Colorization: the use of digital technology,
in a process much like hand-tinting, to "paint" colors on movies
meant to be seen in black and white.
Composition: the process of visualizing
and putting visualization plans into practice; more precisely,
the organization, distribution, balance, and general relationship
of stationary objects and figures,
as well as of light, shade, line, and color within the frame.
Compressing: also known as companding;
the process of combining sound
tracks
that preserves signals but reduces or eliminates noise ("hissing")
on the tape.
Computer-generated effects: one
category of special effects (the others are in-camera
effects and laboratory effects). This
kind is created by digital technology and transferred to film.
Conforming: see negative
cutting.
Contact printer: a machine that shoots
light through the positive and prints it onto the raw film
stock
to make an exact positive copy.
Content: the subject of an artwork,
a subject expressed through form.
Content curve: in terms of cinematic
duration,
an arc that measures information in a shot;
at the curve's peak, the viewer has absorbed the information from
a shot and is ready to move on to the next composition.
Continuity editing: sometimes called classical
editing, and now the dominant style of editing throughout
the world (the other style is discontinuity
editing).
It seeks to achieve logic, smoothness, sequentiality, and the
temporal and spatial orientation of viewers to what they see on
the screen; ensures the flow from shot
to shot; creates a rhythm based on the relationship between cinematic
space and cinematic
time;
creates filmic unity (beginning, middle, and end); establishes
and resolves a problem; in short, tells a story as clearly and
coherently as possible.
Costumes: the clothing worn by
an actor in a movie (sometimes called wardrobe, a term
that also designates the department in a studio in which clothing
is made and stored).
Crane shot: movement of a camera
mounted on an elevating arm that, in turn, is mounted on a vehicle
capable of moving on its own power. A crane may also be mounted
on a vehicle that can be pushed along tracks.
Critical flicker fusion: a
phenomenon that occurs when a single light flickers on and off
with such speed that the individual pulses of light fuse together
to give the illusion of continuous light.
Cut: a direct change from
one shot to another; i.e., the precise point at which shot A ends
and shot B begins; one result of cutting.
Cutting: also known as splicing;
the actual joining together of two shots.
The
editor must first cut (or splice) each shot from its respective
roll of film before gluing or taping all the shots together.
Cutting continuity script: a
specialized document that not only reflects the changes made between
the shooting script and the actual shooting
but also includes the number, kind, and duration of shots,
the kind of transitions, the exact dialogue, and the musical and
sound effects.
Dailies: also known as rushes;
usually synchronized picture/sound workprints
of a day's shooting
that can be studied by the director, editor, and other crew members
before the next day's shooting begins.
Deep-focus cinematography: using
the short-focal-length
lens,
this captures deep-space
composition
and its illusion of depth.
Deep-space composition: a total visual composition
that occupies all three planes
of the frame, thus creating an illusion of depth, and usually
shot with deep-focus
cinematography.
Depth of field: the distance in front
of a camera and its lens in which objects are in apparent sharp
focus.
Dialectical montage: also known as intellectual
montage, a form of editing (often discontinuous)
pioneered by Soviet film theorist and filmmaker Sergei Eisenstein,
in which shots
"collide" or noticeably conflict with one another. It is based
on the Marxist concept of dialectical materialism, which posits
the history of human society as the history of struggle between
the classes.
Dialogue: the lip-synchronous speech
of characters
who are either visible onscreen or speaking offscreen, say from
another part of the room that is not visible or from an adjacent
room.
Diegesis: the total world of a
story—the
events, characters,
objects, settings,
and sounds that form the world in which the story occurs. Its
elements are called diegetic
elements
(as opposed to nondiegetic
elements).
Diegetic elements: the elements—events,
characters, objects, settings, sounds—that
form the world in which the story occurs; see diegesis
and nondiegetic
elements.
Diegetic sound: sound that originates
from a source within a film's world (as opposed to nondiegetic
sound).
Digital format: one of the two ways of
storing recorded sound, either monaurally or stereophonically
(the other is the analog
format).
This format, made possible by computer technology, represents
the sound wave by combinations of the numbers 0 and 1.
Direct point of view: one of two main categories
of subjective
point of view
(the other is indirect).
It occurs when a character
is in the frame and we see directly what he or she sees; this
preserves time and space and creates a greater sense of verisimilitude.
Discontinuity editing: also known as constructive
or nonlinear editing; less widely used than continuity
editing;
often but not exclusively in experimental
films.
This style joins shot
A and shot B to produce an effect or meaning not even hinted at
by either shot alone.
Dissolve: also known as a lap
dissolve; a transitional device in which shot
B, superimposed, gradually appears over shot A and begins to replace
it at midpoint in the transitional process. It usually indicates
the passing of time.
Distancing effect: see alienation
effect.
Documentary films: nonfiction movies originally
created to address social injustice. When they are produced by
governments and carry governments' messages, they overlap with
propaganda
films.
Doppler effect: the principle that the
further away a sound is, the "lower" its pitch will seem and thus
the less likely it is to be heard distinctly.
Double-exposure: a special effect in which
one shot
is superimposed over another; may be expanded to a multiple-exposure.
Double-system recording: the
standard technique of recording film sound on a medium separate
from the picture; it allows both for maximum quality control of
the medium and for the many aspects of manipulating sound during
postproduction editing, mixing, and synchronization.
Dramatic irony: an effect felt when the
audience learns something before the characters
on the screen do.
Duration: the time a movie takes
to unfold onscreen. For any movie, we can identify three specific
kinds: story
duration, plot duration,
and screen
duration.
Also see real
time
and cinematic
time.
Dutch angle: also known as Dutch
tilt or oblique angle; one of the five basic camera
angles (the others are eye
level, low level, high angle,
and aerial
view).
In a Dutch-angle
shot,
the camera is tilted from its normal horizontal and vertical position
so that it is no longer straight, giving the viewer the impression
that the world in the frame is out of balance.
Ellipsis: in filmmaking, generally
an omission of time—the time that separates
one shot
from another—to create dramatic or comedic
impact.
Establishing shot: a shot
that
ordinarily begins a sequence of shots by showing the location
of ensuing action. While usually a long
shot,
it may also be a medium
shot
or close-up
that includes some sign or other cue to identify the location.
It is also called a master or cover shot because
the editor can repeat it later in the film to remind the audience
of the location, thus "covering" the director by avoiding the
need to reshoot.
Experimental films: also known as avant-garde
films, a term implying that they are in the vanguard, out
in front of traditional films. Such films are usually about unfamiliar,
unorthodox, or obscure subject matter and are ordinarily made
by independent (even underground) filmmakers, not studios, often
with innovative techniques that call attention to, question, and
even challenge their own artifice.
Exposition: the images, action, and
dialogue necessary to give the audience the background of the
characters
and the nature of the situation they are in, laying the foundation
for the storytelling.
External sound: a form of diegetic
sound
that comes from a place within the world of the story,
which we and the characters in the scene hear but do not see.
Extras: actors who, usually,
appear in nonspeaking or crowd roles and receive no screen credit.
Extreme close-up: sometimes designated
ECU; a very close shot
of some detail, such as a person's eye, a ring on a finger, or
a watch face.
Extreme long shot: sometimes designated
ELS; a shot
that
places the human figure far away from the camera, thus revealing
much of the landscape.
Eye level: one of the five basic
camera angles (the others are high
angle, low angle, Dutch angle,
and
aerial
view).
An eye-level
shot
is made from the observer's eye level and usually implies neutrality
with respect to the camera's attitude toward the subject being
photographed.
Eyeline-match cut: this type of match
cut
joins shot
A, a point-of-view shot of a person looking offscreen in one direction,
and shot B, the person or object at which he or she is looking.
Factual films: nonfiction films that
usually present people, places, or processes in straightforward
ways meant to entertain and instruct without unduly influencing
audiences.
Fade-in and
fade-out: transitional devices
in which a shot
made on black-and-white film fades in from a black field (on color
film, from a color field) or fades out to a black field (or to
a color field). Do not confuse a fade with a
dissolve.
Fantasy: an interest in or concern
for the abstract, speculative, or fantastic. Compare realism.
Fast motion: photography that accelerates
action by photographing it at a filming rate less than the normal
24 fps, then projecting it at normal speed, so it takes place
cinematically at a more rapid rate.
Feed spool: the storage area for
unexposed film in the movie camera.
Fiction films: see narrative
films.
Figures: any significant things
that move on the screen—people, animals,
objects.
Fill light: lighting, positioned
at the opposite side of the camera from the key
light,
that can fill in the shadows created by the brighter key light.
Fill light may also come from a reflector
board.
Film stock: celluloid used to record
movies—one type for black-and-white, the
other for color. Each type is manufactured in several standard
formats.
Filters: pieces of plastic or
glass placed in front of a lens
to manipulate the quality of light—the level or intensity
of its illumination.
Final cut: the final edited version
of the film, created by mixing the sound tracks, inserting the
desired optical or special effects, fine-tuning the rhythm of
the film, balancing details and the bigger picture, bringing out
subtleties and masking flaws, and approving the fidelity and acoustic
quality of the mixed sound; do not confuse with fine
cut
or final
print.
Final print: an edited version of
the film that contains everything that is to appear in the release
prints; do
not confuse with fine
cut
or final
cut.
Fine cut: the result of the editor's
fine-tuning the rough
cut (through
as many versions as necessary), usually in consultation with the
director and producer.
Flashback: a device for presenting
or reawakening the memory of the camera, a character,
the audience, or all three; a cut from the narrative present to
a past event, which may or may not have already appeared in the
movie either directly or through inference.
Flashforward: a device for presenting
the anticipation of the camera, a character,
the audience, or all three; a cut from the narrative present to
a future time, one in which, for example, the omniscient camera
reveals directly or a character
imagines, from his or her point
of view,
what is going to happen.
Flatbed: one type of predigital
editing machine; a table on which the footage on the reels is
pulled horizontally from left to right.
Flat characters: one of two types of characters
(the other is round);
these are one-dimensional, and we easily remember them because
their motivations and actions are predictable. They may be major,
minor, or
marginal.
Floodlights: lamps that produce soft
(diffuse) light.
Focal length: the distance from the
optical center of a lens
to the focal point (the film plane— foreground, middle ground,
or background—that the cameraperson wants to keep in focus)
when the lens is focused at infinity.
Focusable spots: lamps that produce hard
(specular) light.
Focus puller: an assistant camera operator
responsible for following and maintaining the focus during shots.
Foley sounds: a special category of
sound
effects,
invented in the 1930s by Jack Foley, a sound technician at Universal
Studios. Technicians known as Foley artists create these sounds
in specially equipped studios, where they use a variety of props
and other equipment to simulate sounds such as footsteps in the
mud, jingling car keys, or cutlery hitting a plate.
Form: words in poetry, speech
and action in drama, pictures and sound and so on in the movies;
a means of expressing content.
Format: the dimensions of a film
stock
and its perforations, and the size and shape of the image frame
as seen on the screen. The format extends from Super 8mm through
70mm (and beyond into such specialized formats as IMAX), but is
generally limited to three standard gauges: Super 8mm, 16mm, and
35mm.
Freeze frame: also known as stop
frame and hold frame; a still image within a movie,
created by repetitive printing in the laboratory of the same frame
so that it can be seen without movement for whatever length of
time the filmmaker desires.
Frequency: (1) the number of times
a thing occurs, such as the number of times with which a story
element
recurs in a plot;
(2)
the speed with which a sound is produced (the number of sound
waves it produces per second; the speed of sound remains fairly
constant when it passes through air, but varies in different media
and in the same medium at different temperatures).
Front projection: stills or footage are
projected from the same direction as the camera onto the process
screen; used in process
shots.
Fusil photographique: a form of the chrono-photographic
gun (see revolver
photographique)—a
single, portable camera capable of taking twelve continuous images.
Gaffer: the chief electrician
on a movie production
set.
Gauge: also known as format;
the width of the film stock and its perforations, measured in
millimeters, extending typically from Super 8mm through 70mm.
Gel: a sheet of colored filter
material placed in front of lighting instruments on a movie production
set to alter the tone, color, or quality of their illumination.
Not to be confused with a cel.
Genre: the categorization of
fiction films by form,
content,
or both. Genres include musical, comedy, biography, western, and
so on.
Grip: all-around handyperson
on a movie production
set,
most often working with the camera crews and electrical crews.
Group point-of-view shot: a
shot which shows us what a group of characters would see, but
at the group's level, not from the much higher omniscient
point of view;
see also single
character's point-of-view shot.
Harmonic constitution: also known as texture
or color; the characteristic that distinguishes one sound
from other sounds of the same pitch
and loudness.
High angle: one of the five basic
camera angles (the others are eye
level, low angle, Dutch angle,
and
aerial
view).
A high-angle
shot
(or downward-angle shot) is made with the camera above
the action and typically implies the observer's sense of superiority
to the subject being photographed.
High-key lighting: lighting that produces
an image with very little contrast between the darks and the lights.
Its even, flat illumination expresses opinions about the subject
being photographed. Its opposite is low-key
lighting.
Hubs: major events in a plot;
branching points in the plot structure that force characters
to choose between or among alternate paths.
Improvisation: (1) actors' extemporization—that
is, delivering lines based only loosely on the written script
or without the preparation that comes with studying a script before
rehearsing it; (2) "playing through" a moment, making up lines
to keep scenes
going when actors forget their written lines, stumble on lines,
or have some other mishap.
In-camera effects: one category of special
effects (the others are laboratory
effects and
computer-generated
effects).
This kind is created in the production
camera (the regular camera used for shooting
the rest of the film) on the original negative
and
includes such effects as montage
and
split
screen.
Indirect point of view: one of two main categories
of subjective
point of view (the
other is direct).
It affords us the opportunity to see and hear what a character
does, but as the result of at least two consecutive shots.
Instructional films: nonfiction movies that
seek to educate viewers about common interests rather than persuading
them with particular ideas.
Interior monologue: one variation on the
mental, subjective
point of view
of an individual character
(see point
of view),
which allows us to see a character and hear that character's thoughts
(in his or her own voice, even though the character's lips don't
move).
Internal sound: a form of diegetic
sound that
occurs whenever we hear the thoughts of a character
we see onscreen and assume that other characters cannot hear them.
Intertitles: brief texts that appear
onscreen within the body of a film.
Iris: a circular cutout made
with a mask
that creates a frame within the frame.
Iris-in
and iris-out: optical
wipe
effects in which the wipe line is a circle; named after the iris
diaphragm, which controls the amount of light passing through
a camera lens. The iris-in begins with a small circle, which expands
to a partial or full image; the iris-out is the reverse.
Jump cut: the removal of a portion
of a film, resulting in an instantaneous advance in the action—a
sudden, perhaps illogical, often disorienting ellipsis
between two shots.
Key light: also known as the main
or source light; the brightest light falling on a subject.
Kinetograph: the first motion picture
camera.
Kinetophone: an early motion picture
device that allowed viewers to look through the peephole viewer
of the Kinetoscope
and listen to phonograph recordings through earphones.
Kinetoscope: a peephole viewer, an
early motion picture device.
Laboratory effects: one category of special
effects (the others are in-camera
effects and
computer-generated
effects).
This kind, created on a fresh piece of film
stock,
includes more complicated procedures, such as contact printing
and bi-pack.
Length: the number of feet (or
meters) of film
stock
or the number of reels being used in a particular film.
Lens: the piece of transparent
material that focuses the image on the film being exposed.
Linear editing: a transitional step between
the old upright machines (see Moviola)
and flatbeds
and today's nonlinear
digital editing.
The linear system records footage on videotape in a straight line,
each shot
occupying an amount of space equal to its length in time; thus
editing any shot means reediting everything after it on that "line."
Lined script: a copy of the script
on which, during production,
the script supervisor records all details of continuity from shot
to shot, ascertaining that costumes,
positioning and orientation of objects, placement and movement
of actors are consistent in each successive shot and, indeed,
in all parts of the film.
Locked print: the crucial stage in
editing after which no further changes are made; the editor cuts
the original negative to conform to this print.
Long-focal-length lens: also known as the telephoto
lens,
and one of the four major types of lenses (the others are the
short-focal-length
lens, the
middle-focal-length
lens, and
the zoom
lens).
It flattens the space and depth of the image and thus distorts
perspective relations.
Long shot: sometimes designated
LS; a shot
that shows the full human body, usually filling the frame, and
some of its surroundings.
Long take: sometimes called a sequence
shot;a shot
that can run anywhere from one minute to ten minutes. The average
shot runs ten seconds.
Loudness: the volume or intensity
of a sound, which depends on its amplitude.
Low angle: also known as upward
angle; one of the five basic camera angles (the others are
eye
level, high angle, Dutch angle,
and
aerial
view).
A low-angle
shot
is made with the camera below the action and typically places
the observer in a position of inferiority.
Low-key lighting: lighting that creates
strong contrasts; sharp, dark shadows; and an overall gloomy atmosphere.
Its contrasts between light and dark often imply ethical judgments.
Its opposite is high-key
lighting.
Magic lantern: an early movie projector.
Magnetic recording: one of two ways of recording
and storing sound in the analog
format
(the other is optical
recording),
and for years the most popular medium and the one most commonly
found in professional production;
in this method, signals are stored on magnetic recording tape
of various sizes and formats (open reels, cassettes, etc.).
Major characters: the main characters
in a movie; they make the most things happen or have the most
things happen to them.
Major roles: also known as main,
featured, or lead roles; principal agents in helping
move the plot forward. Whether movie
stars
or newcomers, actors playing major roles appear in many scenes
and—ordinarily, but not always—receive screen credit
"above the title."
Marginal characters: minor characters that lack both definition
and screen time.
Mask: an opaque sheet of metal,
paper, or plastic (with, for example, a circular cutout, known
as an iris)
that is placed in front of the camera and admits light through
that circle to a specific area of the frame—to create a
frame within the frame.
Match cut: a joining together that
preserves continuity between two shots.
Several kinds exist, including the match-on-action
cut
and the
eyeline-match
cut.
Match-on-action cut: a type of match
cut
in which the action continues seamlessly from one shot
to the next or from one camera angle to the next.
Mediation: an agent, structure,
or other formal element, whether human or technological, that
transfers something, such as information in the case of movies,
from one place to another.
Medium long shot: sometimes designated
MLS; also known as the American shot and the plan américain;
a shot
that
is taken from the knees up and includes most of a person's body.
Medium shot: often designated MS;
a shot
showing
the human body, usually from the waist up.
Method acting: also known as the
method; a naturalistic acting style, loosely adapted from
the ideas of Russian director Konstantin Stanislavsky by American
directors Elia Kazan and Lee Strasberg, that encourages actors
to speak, move, and gesture not in a traditional stage manner
but in the same way they would in their own lives. Thus it is
an ideal technique for representing convincing human behavior
on the stage and on the screen.
Middle-focal-length lens: or
the "normal" lens,
and one of the four major types of lenses (the others are the
short-focal-length
lens, the
long-focal-length
lens, and
the zoom
lens).
It does not distort perspectival relations.
Minor characters: the supporting characters
in a movie, they have fewer traits than major
characters,
and thus we know less about them. They may be so lacking in definition
and screen time that we can consider them marginal
characters.
Minor roles: also known as supporting
roles; second in the hierarchy after major
roles.
They also help move the plot forward (and thus may be as important
as major roles), but the actors playing them generally do not
appear in as many scenes as the featured players.
Montage: (1) in France, the word
for editing, from the verb monter, "to assemble or put
together"; (2) in the former Soviet Union in the 1920s, the various
forms of editing that expressed ideas developed by theorists and
filmmakers such as Sergei Eisenstein; (3) in Hollywood, beginning
in the 1930s, a sequence of shots,
often with superimpositions and optical effects, showing a condensed
series of events.
Motion picture film: see celluloid
roll film.
Movie star: a phenomenon, generally
associated with Hollywood, comprising the actor and the characters
he or she has played, an image created by the studio to coincide
with the kind of roles associated with the actor, and a reflection
of the social and cultural history of the period in which that
image was created.
Moving frame: the result of the dynamic
functions of the frame around a motion picture image, which can
frame moving action but can also move and thus change its viewpoint.
Moviola: for years the most familiar
and popular upright editing machine; a portable device, operated
by foot pedals and leaving the editor's hands free, it is based
on the same technical principle as the movie projector and contains
a built-in viewing screen.
Multiple-exposure: see double-exposure.
Narration: the commentary spoken
by either offscreen or onscreen voices, frequently used in narrative
films, where it may emanate from
an omniscient voice (and thus not one of the characters)
or from a character in the movie.
Narrative: the overall connection
of events within the world of a movie; see story
and
plot.
Narrative films: also known as fiction
films; movies that tell stories—with
characters,
places, and events—conceived in the minds of the films'
creators. These stories may be wholly imaginary or based on true
occurrences, realistic or unrealistic or both.
Negative: a negative photographic
image on transparent material, which makes possible the reproduction
of the image.
Negative cut: the penultimate stage
of editing, in which the editor cuts the original negative to
conform to the locked
print, resulting in the final
print.
Nondiegetic elements: the things we see and
hear on the screen that come from outside the world of the story
(including background music, titles and credits, or voiceover
comment from an omniscient narrator). See diegesis.
Nondiegetic sound: sound that originates
from a source outside a film's world (as opposed to diegetic
sound).
Nondirectional microphones: sound-recording
equipment that tends to pick up more sound from the shooting
environment than desired; improved on by unidirectional,
bidirectional, and
omnidirectional
microphones.
Nonfiction films: factual, instructional,
documentary, and
propaganda
films, traditionally produced by governments, foundations, charity
organizations, and independents. "Nonfiction" and "documentary"
are often used synonymously, but while all documentaries are nonfiction
films, not all nonfiction films are documentaries.
Nonlinear digital editing: editing
with computerized equipment, storing images (shots,
scenes, sequences) on the computer's internal disk, from which
they can be accessed easily as the computer responds to the editor's
commands. Compare linear editing.
Offscreen sound: a form of sound, either
diegetic
or
nondiegetic, that
derives from a source we do not see. When diegetic, it consists
of sound
effects,
music, or vocals that emanate from the world of the story.
When nondiegetic, it takes the form of a musical score or narration
by someone who is not a character
in the story.
Offscreen space: space outside the frame;
one of two kinds of cinematic space (the other is onscreen
space).
Omnidirectional microphones: sound-recoding
equipment that responds to sound coming from all directions.
Omniscient point of view: the
most basic and most common point
of view.
Omniscient means that the camera has complete or unlimited
perception of what the cinematographer chooses for it to
see and hear; this POV shows what that camera sees, typically
from a high angle.
180-degree system: also known as the 180-degree
rule, the axis of action, and the center line;
the fundamental means by which filmmakers maintain consistent
screen direction, orienting the viewer and ensuring a sense
of the cinematic space in which the action occurs. The system
assumes three things: the action within a scene will always advance
along a straight line, either from left to right or right to left
of the frame; the camera will remain consistently on one side
of that action; and everyone on the production set will understand
and adhere to this system.
Onscreen sound: a form of diegetic
sound that
emanates from a source we see as well as hear. It may be internal
or
external.
Onscreen space: space inside the frame;
one of two kinds of cinematic space (the other is offscreen
space).
Open frame: a frame around a motion
picture image that, theoretically, people and things can enter
and leave.
Optical recording: one of two ways of recording
and storing sound in the analog
format (the
other is magnetic
recording),
and until the 1950s the standard method; the conversion of sound
waves into light, which is recorded photographically onto 16 or
35mm film
stock.
Option contract: during the classic Hollywood
period, an actor's standard seven-year contract, reviewed every
six months: if the actor had made progress in being assigned roles
and demonstrating box-office appeal, the studio picked up the
option to employ that actor for the next six months and gave the
actor a raise; if not, the studio dropped the option and the actor
was out of a job.
Order: the
arrangement of plot
events into a logical sequence or hierarchy. Across an entire
narrative
or in a brief section of it, any film can use one or more methods
to arrange its plot: chronological order, cause-and-effect order,
logical order, and so on.
Outtakes: material
not used in either the rough
cut
or the final
cut,
cataloged and saved.
Pan
shot: the horizontal
movement of a camera mounted on the gyroscopic head of a stationary
tripod; like the tilt
shot,
a simple movement with dynamic possibilities for creating meaning.
Parallel
editing: also called
cross-cutting; the intercutting of two or more lines of
action that occur simultaneously, a very familiar convention in
chase or rescue sequences.
Persistence
of vision: the process
by which the human brain retains an image for a fraction of a
second longer than the eye records it.
Phi
phenomenon: the illusion
of movement created by events that succeed each other rapidly,
as when two adjacent lights flash on and off alternately and we
seem to see a single light shifting back and forth.
Photography: literally,
"writing with light"; technically, the static representation or
reproduction of light.
Pitch: the level
of a sound, defined by its frequency.
Planes: the three
theoretical horizontal planes—foreground, middle ground,
and background—or areas within the frame; see rule
of thirds.
Plot: a structure
for presenting everything we see and hear in a film, with an emphasis
on causality, consisting of two factors: (1) the arrangement of
the diegetic events in a certain order or structure and (2) added
nondiegetic material. See diegesis
and
nondiegetic
elements.
Plot duration: the elapsed time of those
events within a story that a film chooses to tell; one of three
parts of a film's overall duration
(the other two are story
duration and
screen
duration).
Point of view: abbreviated as POV; the
position from which a film presents the actions of the story;
not only the relation of the narrator(s) to the story but also
the camera's act of seeing and hearing. The two fundamental types
of cinematic point of view are omniscient
and
subjective
(or
restricted),
which can be either direct
or
indirect.
Point-of-view editing: the joining together
of a point-of-view shot
with a match
cut (specifically,
a match-on-action
cut)
to show, in the first shot, a character
looking and, in the second, what he or she is looking at.
Postproduction: the third stage of the
production process, consisting of editing, preparing the final
print, and bringing the film to the public (marketing and distribution).
Postproduction sounds: those synchronous
and
asynchronous
sounds created
during the postproduction
stage.
Postsynchronization: the printing of image
and sound on separate pieces of film that can be manipulated independently.
Preproduction: the initial, planning-and-preparation
stage of the production process.
Process shot: live shooting against
a background that is front-
or rear-projected
on a translucent screen.
Processing: the second stage of creating
motion pictures, in which a laboratory technician washes exposed
film (which contains a negative
image) with processing chemicals.
Production: the second stage of the
production process, the actual shooting.
Production sounds: those synchronous
sounds
recorded during production
(most of which, including dialogue, are changed, cleaned up, or
rerecorded during postproduction).
Production values: the amount of human and
physical resources devoted to the image, including the style of
its lighting; helps determine the overall style of a film.
Progression: the process by which
we move from the beginning, through the middle, to the end of
a temporal work of art (poetry, fiction, music, theater, film).
Projecting: the third stage of creating
motion pictures, in which edited film is run through a projector,
which shoots through the film a beam of light intense enough to
reverse the initial process and to project a large image on the
movie theater screen.
Propaganda: nonfiction films that
systematically disseminate deceptive or distorted information;
compare documentary
films.
Protagonist: the major
character
who serves as the "hero" and who "wins" the conflict.
Pull-down claw: within the movie camera,
the mechanism that controls the intermittent cycle of shooting
individual frames and advances the film frame by frame.
Quality: also known as timbre;
the characteristic of a sound that results from its harmonic
constitution.
Raw film stock: see celluloid
roll film.
Realism: an interest in or concern
for the actual or real; a tendency to view or represent things
as they really are. Compare antirealism
and
fantasy.
Real time: time that is continuous,
as in life; one aspect of duration
(the other is cinematic
time). Many directors use real time within films to create
uninterrupted "reality" on the screen—denoted by a direct
correspondence of screen
duration
to story
duration—but
they rarely use it for entire films. See also stretch
relationship
and summary
relationship.
Rear projection: the projection of stills
or footage onto a translucent screen, to provide a background
for live shooting; used in process
shots.
Reflector board: a piece of lighting equipment,
but not really a lighting instrument, because it does not rely
on bulbs to produce illumination. Essentially, it is a double-sided
board that pivots in a U-shaped holder. One side is a hard, smooth
surface that reflects hard light; the other is a soft, textured
surface that provides softer fill
light.
Release print: the version of the final
print
used by the filmmakers to create hundreds, even thousands of costly
prints for distribution.
Rerecording: sometimes called looping
or dubbing; the replacing of dialogue,
which can be done manually (i.e., with the actors watching the
footage, synchronizing their lips with it, and rereading the lines)
or, more likely today, through Automatic
Dialogue Replacement
(ADR). (Dubbing also refers to the process of replacing
dialogue in a foreign language with English, or the reverse,
throughout a film.)
Reshoot: to make additional
photography as supplemental material for production
photography.
Restricted point of view: also
known as subjective
point of view.
Revolver photographique: also
known as chrono-photographic gun; a cylinder-shaped camera
that creates exposures automatically, at short intervals, on different
segments of a revolving plate.
Rough cut: a further refinement
of the assembly
edit—close enough to the final
cut to give a sense of the finished movie.
Rough draft screenplay: also known as scenario;
the next step after a treatment,
it results from discussions, development, and transformation of
an outline in sessions known as story
conferences.
Round characters: one of two types of characters
(the other is flat);
these are three-dimensional, unpredictable, complex, and capable
of surprising us in a convincing way. They may be major
or
minor
characters.
Rule of thirds: a compositional principle
that enables filmmakers to maximize the potential of the image,
put its elements into balance, and create the illusion of depth.
A grid pattern, when superimposed on the image, divides it into
horizontal thirds representing the foreground, middle ground,
and background planes
and vertical thirds that break up those planes into further elements.
Rushes: see dailies.
Satellites: minor plot
events in the diegesis,
or world, of the narrative but detachable from it (though they
may be removed at some cost to the overall texture of the narrative).
Scale: the size and placement
of a particular object or a part of a scene in relation to the
rest, a relationship determined by the type of shot
used and the placement of the camera.
Scenario: see rough
draft screenplay.
Scene: a complete unit of plot
action incorporating one or more shots; the setting of that action.
Scope: the overall range of
a story.
Screen duration: a film's running time;
one of three parts of a film's overall duration
(the other two are story
duration and
plot
duration).
Screen test: a filming undertaken
by an actor to try out for a particular role.
Self-reflexivity: the quality of a form
that reflects, mirrors, and even critiques its own content.
Separation editing: a series of cuts between
two or more characters
involved in simultaneous action in the same place. The characters
are divided less by space than by their goals, cultural identities,
or moral positions.
Sequence: a series of edited shots
characterized by inherent unity of theme and purpose.
Series photography: the use of a series of
still photographs to record the phases of an action, though the
actions within the images do not move.
Set: not reality but a fragment
of reality created as the setting
for a particular shot
in a movie; must be constructed both to look authentic and to
photograph well.
Setting: the time and space in
which a story
takes place.
Setup: one camera position and
everything associated with it. While the shot
is the basic building block of the film, the setup is the basic
component of the film's production.
Shooting: the recording of images
on previously unexposed film as it moves through the camera.
Shooting angle: the level and height
of the camera in relation to the subject being photographed. The
five basic camera angles are eye
level, high angle, low angle,
Dutch angle, and
aerial
view.
Shooting script: a guide and reference
point for all members of the production
unit, in which the details of each shot
are listed and can thus be followed during filming.
Short-focal-length lens: also
known as the short-focus or wide-angle lens,
and one of the four major types of lenses (the others are the
middle-focal-length lens, the
long-focal-length lens,
and the zoom
lens).
It creates the illusion of depth within the frame, albeit with
some distortion at the edges of the frame.
Shot: one uninterrupted
run of the camera. It can be as short or as long as the director
wants, but it cannot exceed the length of the film
stock
in the camera.
Shot/reverse shot: one of the most prevalent
and familiar of all editing patterns, which parallel
edits (cross-cuts)
between shots of different characters,
usually in a conversation or confrontation. When used in continuity
editing, the shots are typically framed over each character's
shoulder to preserve screen direction.
Shutter: a device that shields
the film from light at the aperture
during the film-movement portion of the intermittent cycle of
shooting.
Single character's point-of-view
shot: a
shot made with the camera close to the line of
sight of a character (or animal or surveillance camera), showing
what that person would be seeing of the action; see also omniscient
point-of-view shot
and group
point-of-view shot.
Slow disclosure: an edited succession
of images that lead from A to B to C as they gradually reveal
the elements of a scene.
Each image sheds light on the one before, thereby changing its
significance with new information.
Slow motion: photography that decelerates
action by photographing it at a rate greater than the normal 24
fps, so that it takes place in cinematic
time
at a rate less rapid than the rate of real action that took place
before the camera.
Sound bridge: also known as a sound
transition; sound carried from a first shot
over to the next before the sound of that second shot
begins.
Sound design: a state-of-the-art concept
given its name by film editor Walter Murch, combining the crafts
of editing and mixing and, like them, involving both theoretical
and practical issues. In essence, it represents advocacy for movie
sound (to counter some people's tendency to favor the movie image).
Sound effects: all sounds artificially
created for the sound
track
that have a definite function in telling the story.
Soundstage: a windowless, soundproofed,
professional shooting environment, which is usually several stories
high and can cover an acre or more of floor space.
Sound track: a separate recording
tape, occupied by each type of sound recorded for a movie (one
track for vocals, one for sound
effects,
one for music, etc.).
Speed: the rate at which film
must move through the camera to correctly capture an image; very
fast film requires little light to capture and fix the image,
while very slow film requires a lot of light.
Splicer: an editing device with
an edge for cutting film evenly on a frame line and a bed on which
to align and tape together cuts that will be invisible to the
audience.
Splicing: see cutting.
Split-screen: a method, which may be
created in the camera or during the editing process, of telling
two stories at the same time. Unlike parallel
editing,
however, which cuts back and forth between shots
for contrast, the split-screen can tell multiple stories within
the same frame.
Sprocketed rollers: devices that control
the speed of unexposed film as it moves through the camera.
Stand-ins: actors who look reasonably
like movie
stars
(or at least actors playing major
roles)
in height, weight, coloring, and so on, and who substitute for
them during the tedious process of preparing setups
or taking light readings.
Stanislavsky system: A system of acting developed
by Russian theater director Konstantin Stanislavsky in the late
nineteenth century, which encourages students to strive for realism,
both social and psychological, and to bring their past experiences
and emotions to their roles. It influenced the development of
method
acting in
the United States.
Steadicam: a camera actually worn
by the cameraman, so it is not "handheld"; it removes jumpiness,
and it is now much used for smooth, fast, and intimate camera
movement.
Stock: see film
stock.
Story: in a movie, (1) all the
events we see or hear on the screen; and (2) all the events that
are implicit or that we infer to have happened but that are not
explicitly presented. See diegesis.
Storyboard: a scene-by-scene (sometimes
a shot-by-shot) breakdown that combines sketches or photographs
of how each shot
is to look along with written descriptions of the other elements
that are to go with each shot, including dialogue,
sound, and music.
Story conferences: sessions during which
the treatment
is discussed, developed, and transformed from an outline into
what is known as a rough
draft screenplay
or scenario.
Story duration: the amount of time that
the implied story takes to occur; one of three parts of a film's
overall duration
(the other two are plot
duration and
screen
duration).
Stream of consciousness: a
literary style that gained prominence in the 1920s in the hands
of such writers as Marcel Proust, Virginia Woolf, James Joyce,
and Dorothy Richardson and that attempted to capture the unedited
flow of experience through the mind.
Stretch relationship: one in which screen
duration
is longer than story
duration.
See also
real time
and summary
relationship.
Stunt persons: performers who double
for other actors in scenes requiring special skills or involving
hazardous actions, such as crashing cars, jumping from high places,
swimming, and riding (or falling off) horses.
Subjective point of view: also
known as restricted point of view. Point
of view
that shows us a shot or scene as viewed by a character—major,
minor,
or marginal.
Summary relationship: one in which screen
duration
is shorter than story
duration.
See also real
time
and stretch
relationship.
Surprise: a taking unawares, potentially
shocking.
Suspense: the anxiety brought on
by a partial uncertainty—the end is certain, but the means
is uncertain.
Swish pan: a horizontal camera movement
so fast that it blurs the photographic image.
Synchronous sound: the type of film sound
we are most familiar with, which comes from and matches a source
apparent in the image, as when dialogue matches characters'
lip movements or we hear the sound of shifting gears as we watch
an automobile gather speed (as opposed to asynchronous
sound).
Synopsis: see treatment.
Take: an indication of the
number of times a particular shot
is taken (e.g., shot 14, take 7).
Take-up spool: a device that winds the
film inside the movie camera after it has been exposed.
Tilt shot: the vertical movement
of a camera mounted on the gyroscopic head of a stationary tripod.
Like the pan
shot,
it is a simple movement with dynamic possibilities for creating
meaning.
Tracking shot: smooth camera movement,
with the action (alongside, above, beneath, behind, or ahead of
it), when the camera is mounted on a set of tracks, a dolly, a
crane, or an aerial device, such as an airplane, helicopter, or
balloon.
Treatment: also known as synopsis;
an outline of the action that briefly describes the essential
ideas and structure for a film.
Two-shot: a
shot
in which two characters
appear; ordinarily a medium
shot
or medium
long shot.
Typecasting: the casting of actors
because of their looks or "type" rather than for their acting
talent or experience.
Unidirectional microphones: sound-recording
equipment that responds, and has great sensitivity, to sound coming
from one direction.
Unity and balance: related to coherence
and progression
and two of the oldest and most universally recognized criteria
in analyzing a work of art. Unity, sometimes called organic
unity, means that the basic elements of cinematic form
are organized within and give structure to the larger system of
the film. When the elements work in complementary ways, the movie
as a whole seems unified and balanced.
Verisimilitude: a convincing appearance
of truth; movies are verisimilar when they convince you that the
things on the screen—people, places, what have you, no matter
how fantastic or antirealistic—are "really there."
Video assist camera: a tiny device, mounted
in the viewing system of the film camera, that enables a script
supervisor to view a scene (and thus compare its details with
those of surrounding scenes, to ensure visual continuity) before
the film is sent to the laboratory for processing.
Viewfinder: on a camera, the little
window you look through when taking a picture; its frame indicates
the boundaries of the camera's point
of view.
Walk-ons: roles even smaller than
cameos,
reserved for highly recognizable actors or personalities.
Wipe: a transitional device
in which shot
B wipes across shot A, either vertically or horizontally, to replace
it. Although (or because) the device reminds us of early eras
in filmmaking, directors continue to use it.
Workprint: any positive print (either
print or sound or both, but not yet timed or color-corrected)
intended for use in the initial trial cuttings of the editing
process.
Zoom lens: one of the four major
types of lenses
(the others are the short-focal-length
lens, the
middle-focal-length
lens, and
the long-focal-length
lens).
It is moved toward and away from the subject being photographed,
has a continuously variable focal
length,
and helps reframe a shot
within the take.
Zoopraxiscope: an
early device for exhibiting moving pictures—a revolving
disk with photographs arranged around the center.
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